Last checked: September 9, 2026
Squid Game X Beginner Guide — Round Order, Cash & What to Buy First
Squid Game X is an 80-player elimination game from the Roblox group redifi. A lobby fills, a chain of minigames runs, and whoever survives splits the cash. This guide gives you the real round order, what each minigame actually asks you to do, how the $25-per-round economy works, and which upgrades to buy before you spend a single Robux.
What this guide covers
Your First 30 Minutes
Five things, in this order. None cost Robux and two pay out every day you log in.
- Join the redifi group. The game description says membership grants the FAN chat tag plus bonus daily rewards. The group had 4,413,599 members as of September 9, 2026 and entry is open, so it is one click.
- Claim the daily reward before you queue. It runs on a seven-day cycle that then resets. The standard track pays $100, a free Guard use, $300, a Rare Crate, a free Frontman use, a Legendary Crate, then another free Guard use. Group members get a second track on top of that: a Rare Crate, two Epic Crates, then four Legendary Crates.
- Redeem the codes. The redeem prompt is on the left edge of the screen — click the bird icon. Our Squid Game X codes list keeps the working ones separated from the dead ones; we do not repeat the table here.
- Open the Shop and find the upgrades menu. Boosts live inside it, they are permanent, and each of the seven can be raised five times with in-game money instead of Robux.
- Play one full match before buying anything, so you know the modes before you decide what to upgrade.
Skip the crate shop on day one. Crates hand out clothing and masks for the outfit editor, and the community wiki is blunt that this is purely cosmetic with no function.
How a Match Works
Round order and elimination
A match is a chain of minigames in a fixed sequence, so once you recognise a mode you know roughly where you are. Red Light, Green Light opens almost every run, the Glass Bridge is the penultimate game, and the Squid Game itself closes it out — the wiki calls it the hardest of the set and says the total reward lands when you finish it. Night Brawl is the one exception: it has no fixed slot and can drop in anywhere between Red Light, Green Light and the Glass Bridge. Rebellion is tied to it, with a 30% chance of following.
How many modes there actually are
The dev-written description lists fifteen: Red Light, Green Light · Honeycomb · Pentathlon · Hide & Seek (Keys & Knives) · Jump Rope · Sky Squid · Mingle · Night Brawl · Rebellion · Tug of War · Marbles · Rock, Paper, Scissors Minus One · Glass Bridge · Final Dinner · Squid Game. The wiki's numbered list runs to fourteen because Final Dinner was never added there. Rock, Paper, Scissors Minus One is a single mode, not two — splitting it is how guides end up quoting sixteen.
Cash and crates
You earn $25 for each round you win, plus the total reward at the end of the match. That is the whole economy for a new player. Crates are bought in the lobby with that cash at $50 Common, $150 Rare, $300 Epic, $500 Legendary and $500 for a Mask. The wiki also notes that in some countries crates cannot be bought with coins at all because of local loot-box law, leaving daily rewards as the only source.
Round by Round: What Each Mode Asks For
Eight of the fourteen wiki-listed modes have their own rules page. Here is what each tests, and the mistake that catches new players.
Red Light, Green Light
Two minutes to cross the field and pass the line. The doll flips its head on its own schedule; moving during a red light gets you shot. A hit is not instant death — you can take three before elimination — but every hit costs you speed, so an early one is a reason to slow down, not to panic.
Pentathlon
One of two possible second games, with a 75% chance of appearing. You form a team of five on a coloured section — there are eight teams — and each player claims one of five minigames: Ddakji, Flying Stone, Gonggi, Spinning Top and Jegi. The team has three minutes total, and missing it eliminates all five of you, not just whoever stalled. Three of the five (Ddakji, Spinning Top and Jegi) are timing-bar games where you stop or hold a moving line inside a green zone, so if you are new, call one of those.
Honeycomb
Drag a cube along the outline of a shape. The pool is Square, Triangle, Star, Circle and Umbrella. Since the 4.0 revamp the game draws in the path you have already traced, which makes the star and the umbrella far more manageable than they look; the 3.0 version did not, and far fewer people cleared it.
Mingle
Can turn up as the third game. Three rounds, 30 seconds each, and a called group size somewhere between one and four people. Stand near the middle of the room rather than the walls, because the number changes every round and you want to reach any forming group fast.
Tug of War
Ignore anything you have read about spam-clicking. The current version splits everyone into two equal teams, yellow and green, and asks you to hold click to push a line forward and release to let it drop back, keeping it inside a moving highlighted zone — the same input as Jegi in Pentathlon. The older click-a-button versions were removed after player feedback. Both teams can survive if the timer runs out before anyone is eliminated; if someone has already gone, the team with more players left wins.
Night Brawl
A straight fight with a punch tool. It does 2 damage per hit — it used to do 5, and the wiki says it was cut specifically so more people survive. Expect a long round, not quick knockouts.
Marbles
You are paired against one opponent. You each start with ten colour-coded marbles scattered across the field and take turns choosing a marble and a direction to kick the other player's out of the square. Open aggressively: if neither player has cleared the other out when time expires, the winner is chosen at random, so playing for the clock is a coin flip.
Glass Bridge
Ten rows deep, with exactly one safe tile and one collapsing tile per row. Hanging back to watch other players is fine right up until the clock runs out — anyone who has not reached the far side by the time limit is eliminated regardless. Only the Glass Maker sees the tampered tiles highlighted in red; one is picked at the start of every match, and the highlight only matters if they survive far enough to use it.
Roles, Badges and How Hard Wins Really Are
You are not always a contestant. Roblox badge counts show how many accounts have held each special role: Play as the FRONTMAN has gone to 7,415,203 accounts since January 17, 2025, and Play as 001 (3,183,461) and Play as 456 (3,100,929) both launched on January 26, 2025. The daily track hands out free Guard and Frontman uses on days two, five and seven, so plenty of people get a turn without paying.
The win badges give you the difficulty curve. As of September 9, 2026: First Time Played 300,071,297 · First Win 234,183,276 · 5 Wins 86,837,128 · 10 Wins 43,473,200 · 25 Wins 15,440,653 · 50 Wins 6,550,465 · 100 Wins 2,563,447 · 250 Wins 590,187 · 500 Wins 154,223 · 1000 Wins 34,105. Roughly one player in seven who loads the game reaches ten wins, and fewer than one in a hundred reaches a hundred. The badges never define whether a "win" is a round or a whole match, so read them as a progression curve rather than a match record.
What to Buy First
The single most useful thing a beginner can know is that boosts do not require Robux at all. All seven — Sprint, Damage, Guard Earnings, Glass Inspect (+1 glass detection per level), Tug of War Skill, Health and Jump — can be upgraded five times using either 100 Robux or in-game money. Round wins pay $25 each, so the patient route is real, and it beats a $500 Legendary Crate that does nothing.
Ten game passes were on sale on September 9, 2026, running from 75 Robux (More Quests) to 2,499 Robux (Permanent Frontman). If you do spend, spend on information rather than stats: Glass Maker at 649 Robux is the only one of the ten whose effect tells you something — which glass is fake — rather than adding a number or a role. All three passes above 1,000 Robux are permanent roles (Guard 1,499, Detective 1,799, Frontman 2,499), and the daily track already hands out free Guard and Frontman turns weekly. Prices are in our Squid Game X Robux guide; the upgrade ranking is in the Squid Game X tier list.
Earn Free Robux While You Play
Want more Robux for Squid Game X and other Roblox games? Earnaldo lets you earn free Robux by completing simple tasks — no surveys, no downloads, just real rewards.
More Squid Game X
Start at the Squid Game X hub for the current update and every article we have on the game. The codes list is checked on a schedule, the upgrade and game pass tier list ranks what to buy first, and the Robux guide covers the passes. If you are choosing between round-based survival games, Squid Game X vs Murder Mystery 2 compares them on player counts and update pace. Fans of the elimination format usually end up on Forsaken or Steal a Brainrot next.
Frequently Asked Questions
The developer's own game description lists fifteen entries, including Final Dinner. The community wiki's numbered list runs to fourteen because Final Dinner was never added there. Both sources treat Rock, Paper, Scissors Minus One as one mode rather than two, so any guide quoting sixteen has split it.
You get $25 for every round you win, plus a total reward paid when the final Squid Game ends. The seven-day daily reward cycle adds $100 on day one and $300 on day three, and hands out crates and free Guard and Frontman uses on the other days.
No. All seven boosts can be upgraded five times each with in-game money instead of Robux, and round wins pay $25 each. Of the ten game passes on sale as of September 9, 2026, only Glass Maker at 649 Robux reveals information during a round rather than adding a stat or a role.
How We Checked This
Player counts, visits, votes, badge counts, group membership and all ten game pass prices were pulled live from the Roblox API on September 9, 2026, each pass confirmed individually as still for sale. Mechanics come from the dev-written description on the Squid Game X Roblox page and the community wiki, read through the Fandom API; its mode pages were restored from vandalism on April 26, 2026. The DevForum update log was dated, not used. One forward signal: redifi has a limited-time Roblox event titled "NEW GAMEMODE??" scheduled for September 27 to October 22, 2026, created September 4.