Last checked: August 21, 2026
This Wild West gun tier list is built from the weapons' published in-game numbers for update 4.4.0 "Dueling 2.0" — damage, magazine, fire rate, accuracy and price — not opinion. Every figure was read from the game's wiki on August 21, 2026. Where our old ranking contradicted those numbers, we corrected it and said so below.
The Wild West is Starboard Studios' Western RPG on Roblox (place ID 2317712696, universe 807930589). As of August 21, 2026 it shows 339,513,360 visits, 1,626,500 favourites and 623,535 likes to 88,897 dislikes on the Roblox games API, and a 7-day median of 2,195 concurrent players (1,279–2,975, 24 samples) on our game radar. For codes see our The Wild West codes page; new players, the beginner's guide.
These four have the highest kill potential per trigger pull, no Auction House required.
75 body / 150 head, 100% accuracy, strong penetration, 1,800 st/s, one round at 12 RPM on a 3.5s reload. The wiki calls it the second highest single-shot damage in the game, not the highest — but it is the highest you can buy over the counter. Its scope cannot be lowered, so it is first-person only and awkward up close.
50 body / 100 head, 100% accuracy, very strong penetration, single shot at 16 RPM with a 2.70s reload. The most expensive rifle in Gun Shops, and it still one-shots to the head at realistic ranges. Its 18 July 2026 balance pass moved body 55 → 50 and headshot 88 → 100 — that is what pushed it past the Sharps for duels.
A scoped Martini Henry: 56 body / 112 head, 100% accuracy, 3.0s reload, 1,636 st/s — the fastest bullet here, so it needs the least lead on a moving target. Earned through progression, not cash, so it is the best-value gun in S tier.
A single-shot rifle rebarrelled for shotshell: 15 / 27 per pellet, up to 90 body and 162 head on a full hit — the highest shotgun body damage in the game, tied with the Blunderbuss — plus the best shotgun accuracy at 93%.
Auto-5 (Justice 65) and Sawed-Off Auto-5 (Outlaw 70) are the only true automatic shotguns, at 103 and 109 RPM — the best panic-fight guns here. Be clear about the trade: 5 pellets at 10 damage cap a perfect Auto-5 shot at 50 body / 80 head, one of the lowest per-shot outputs in the game.
1887 Shotgun (Primary 50) fires eight pellets at 10/15 — 80 body / 120 head on a clean hit. Marlin Trench Gun (Militia 70) does 12/17 across 6 pellets. Lynx Bolt Action ($4,000) is the cheapest scoped-class rifle at 40/80 and 99% accuracy. Winchester Rifle ($8,000) is the safest all-range primary at 35/70.
Martini Henry matches the Marksman's 56 body at 101 head with iron sights, but is assembled from three treasure-chest parts at a Blacksmith — it cannot be bought. 1886 Lebel Rifle (Hunting 30) is the heavy repeater: 45/72 over 10 rounds at 99% accuracy, paid for with a 7.0s reload.
Sidearms: the Lemat Revolver ($1,200) is 35/70 from a 6-round cylinder that fans at 370 RPM — best damage per dollar. Hammerless Revolver ($9,000) is 28/50 at 150 RPM. Mauser (Outlaw 30) is the sustained-fire pick: 25/50 semi-auto at 180 RPM from a 10-round stripper clip, 3.5s reload.
Marlin Pump Shotgun (Woodcutting 70) is the Trench Gun's weaker sibling: 10/15 across 6 pellets, 82% accuracy. Mule Shotgun ($5,000) hits for 15/30 across 5 pellets on a 1.8s reload, but only 2 shells at 65% accuracy. Harmonica Rifle ($12,000), the game's first automatic rifle, runs 26/46 from a 12-round clip at 130 RPM — the fastest rifle in the shop.
Army N.2 (Justice 10) is 28/56 and does fan, at 250 RPM while holding 92% accuracy. Cattleman (Justice 20) is 26/52, fanning at 300 RPM. Volcanic Pistol (Militia 30) carries rifle-grade numbers into a sidearm slot at 30/54 over 8 rounds. Model 3 ($350) drops to 20/40 but is 97.5% accurate and keeps 88% fanning at 400 RPM — only the Paterson Navy and the sniper rifles beat it.
Longbow ($3,100, Hunt and Trade) charges to 40–75 body / 56–105 head plus +20 bleed, and takes Poison, Fire and Explosive arrows. Horse Bow ($8,000) fires far faster for less damage; its aim is not degraded on horseback.
Full numbers for all six are in the table. The Peacekeeper is free on joining — this, not the Cattleman, is the starter gun. The 1855 Revolving Shotgun is the most expensive primary in the regular Gun Shops at $16,000, and its old edge in spread has been overtaken by the progression shotguns. The Volcanic Rifle is one of two fannable primaries but hard to justify over a Winchester; the Blunderbuss reloads for 10.50 seconds.
Some of the strongest guns here are Auction House lots with five- and six-figure starting bids, so we list them apart rather than pretend an average player can field one. The Jezail Musket has the highest single body-shot damage in the game at 80. The Paterson Navy is flat 100% accurate and out-ranges some rifles. The Spitfire Revolving Sniper has reverse dropoff, reaching 75/150 at range. The Lancaster Pistol is a quad-barrel hand cannon with punishing falloff, and the Kukri Machete ($80,000+) sits in the same bracket.
Damage is per shot, or per pellet for shotguns. Values as of August 21, 2026, version 4.4.0. The Horse Bow is omitted: its stat page publishes no damage figure.
| Tier | Weapon | Type | Body / Head | Cap. | Rate | Cost or unlock |
|---|---|---|---|---|---|---|
| S | Sharps Rifle | Rifle | 75 / 150 | 1 | 12 RPM | $7,500 |
| S | Hartford Rifle | Rifle | 50 / 100 | 1 | 16 RPM | $15,000 |
| S | Henry Marksman | Rifle | 56 / 112 | 1 | 25 RPM | Hunting 50 |
| S | Henry Shotgun | Shotgun | 15 / 27 per pellet | 1 | 25 RPM | Outlaw 45 |
| A | Auto-5 | Shotgun | 10 / 16 ×5 | 5 | 103 RPM | Justice 65 |
| A | Sawed-Off Auto-5 | Shotgun | 11 / 15 ×5 | 5 | 109 RPM | Outlaw 70 |
| A | 1887 Shotgun | Shotgun | 10 / 15 ×8 | 4 | 41 RPM | Primary 50 |
| A | Marlin Trench Gun | Shotgun | 12 / 17 ×6 | 6 | 65 RPM | Militia 70 |
| A | Lynx Bolt Action | Rifle | 40 / 80 | 4 | 40 RPM | $4,000 |
| A | Winchester Rifle | Rifle | 35 / 70 | 7 | 65 RPM | $8,000 |
| A | Martini Henry | Rifle | 56 / 101 | 1 | 20 RPM | Treasure |
| A | 1886 Lebel Rifle | Rifle | 45 / 72 | 10 | 37 RPM | Hunting 30 |
| A | Lemat Revolver | Revolver | 35 / 70 | 6 | 67 / 370 fan | $1,200 |
| A | Hammerless Revolver | Revolver | 28 / 50 | 6 | 150 RPM | $9,000 |
| A | Mauser | Pistol | 25 / 50 | 10 | 180 RPM | Outlaw 30 |
| B | Marlin Pump Shotgun | Shotgun | 10 / 15 ×6 | 6 | 59 RPM | Woodcutting 70 |
| B | Mule Shotgun | Shotgun | 15 / 30 ×5 | 2 | 100 RPM | $5,000 |
| B | Harmonica Rifle | Rifle | 26 / 46 | 12 | 130 RPM | $12,000 |
| B | Army N.2 Revolver | Revolver | 28 / 56 | 6 | 60 / 250 fan | Justice 10 |
| B | Cattleman Revolver | Revolver | 26 / 52 | 6 | 88 / 300 fan | Justice 20 |
| B | Volcanic Pistol | Pistol | 30 / 54 | 8 | 90 / 150 fan | Militia 30 |
| B | Model 3 | Revolver | 20 / 40 | 6 | 60 / 400 fan | $350 |
| B | Longbow | Bow | 40–75 / 56–105 | 1 | 20–37 apm | $3,100 |
| C | YellowBoy Rifle | Rifle | 28 / 56 | 7 | 83 RPM | $1,000 |
| C | Peacekeeper Revolver | Revolver | 25 / 50 | 6 | 90 / 460 fan | Free/$500 |
| C | Sawed-Off Shotgun | Shotgun | 13 / 26 ×5 | 2 | 90 RPM | $3,500 |
| C | 1855 Revolving Shotgun | Shotgun | 12 / 20 ×5 | 5 | 60 RPM | $16,000 |
| C | Volcanic Rifle | Rifle | 34 / 68 | 10 | 57 / 185 fan | Militia 50 |
| C | Blunderbuss | Shotgun | 18 / 36 ×5 | 1 | 6 RPM | Treasure |
| Auction | Jezail Musket | Musket | 80 / 120 | 1 | 6 RPM | $60,000+ |
| Auction | Spitfire Revolving Sniper | Rifle | up to 75 / 150 | 6 | 400 RPM | $120,000+ |
| Auction | Paterson Navy | Revolver | 40 / 72 | 6 | 52 / 160 fan | $80,000+ |
| Auction | Lancaster Pistol | Pistol | 42 / 76 | 4 | 135 RPM | $60,000+ |
Every number comes from the weapon stat pages on The Wild West Wiki, each flagged current for 4.4.0 and read on August 21, 2026; prices were cross-checked against its Guns & Items shop list and unlocks against Progression & Skills. We have no in-game access and claim no hands-on testing — this is a stat-sheet ranking weighted toward PvP. One warning: thewildwest.fandom.com is a wiki about the real American frontier; the game's is thewild-west.fandom.com, last edited August 12–20, 2026.
The old ranking was pinned to 4.0 Progression, which shipped May 9, 2025 — five versions stale. The current build is 4.4.0 "Dueling 2.0", documented on the wiki August 13, 2026: reworked duels, the Founding Father gamepass with the Springfield Musket, a Sawed-Off Shotgun as a legendary loot-chest drop, and Hawken Musket buffs. Balance moves each patch, so treat every number as an August 21, 2026 snapshot. See also our The Wild West hub and The Wild West vs Dead Rails; to save for a Hartford, use the free Robux guide.
Save up for premium weapons, horses, and gear faster. Earnaldo lets you earn free Robux by completing simple tasks — no surveys, no scams, just rewards.
On published stats for version 4.4.0, checked August 21, 2026, the Sharps Rifle is the strongest gun you can buy outright: 75 / 150 at 100% accuracy for $7,500. The Hartford ($15,000, 50 / 100) is the better duelling pick — 2.70s reload and iron sights instead of a fixed scope. The Jezail Musket does more body damage at 80, but it is an Auction House lot starting near $60,000.
The Model 3 at $350 is the cheapest gun worth carrying: 20 / 40, 97.5% accuracy, keeping 88% while fanning at 400 RPM. For damage on a budget the Lemat at $1,200 does 35 / 70 from a 6-round cylinder, and the YellowBoy at $1,000 is the cheapest primary rifle. The Peacekeeper is free on joining.
Rifles win on raw numbers. The best shotgun, the Henry Shotgun, reaches 90 body / 162 head on a perfect hit at 93% accuracy, but every other shotgun caps far lower — the Auto-5 tops out at 50 / 80. The Sharps and Hartford one-shot to the head at 100% accuracy from any range. Most players run a rifle plus a fanning revolver.