Updated July 31, 2026 — verified against the 4.0 Progression Update meta
Looking for the best guns in The Wild West? The single best weapon overall is the Auto-5, an automatic shotgun that dominates close-range PvP, while the Sharps Rifle owns long range. Below we rank every gun from S to D tier with real damage, prices and unlocks, verified against the game as of July 31, 2026.
Whether you're holding down a fort, chasing bounties across the desert, or dueling outside the saloon, the gun in your holster decides who walks away. The Wild West by Starboard Studios has now passed 335 million visits on Roblox (335,581,216 visits with a few thousand players in-game at off-peak as of July 31, 2026), and the 4.0 Progression Update — which reworked leveling into nine skills including weapon-focused Primary and Sidearms trees — reshaped how much your build matters alongside your gun choice. If you want free rewards to fund your next purchase, check our The Wild West codes page.
S-tier weapons define the current meta. These are the guns that win fights consistently, and you'll see them in the hands of every experienced player on the server. If you can only afford one or two weapons, prioritize these.
The Auto-5 is the undisputed best gun in The Wild West. Along with its Sawed-Off variant it is the only true fully automatic shotgun in the game, so you can hold fire and hose down enemies faster than any pump- or lever-action can cycle. Each pellet deals a modest 10 base damage, but the volume of pellets per second at point-blank range strips most of a health bar in one burst.
What separates the Auto-5 from every other close-range option is that automatic fire rate: you can correct a missed shot instantly instead of committing to a single slow pump. It is unlocked through Justice level 65 rather than bought outright, which makes it a progression reward that also signals experience. In building interiors, tight canyon fights, or train robberies, nothing competes. Leveling the Primary skill tree only makes it more dominant.
The Sharps carries among the highest per-shot damage of any gun in The Wild West — 75 damage to the body and 150 to the head for a price of about $7,500 at any Gun Shop. This is your true sniper-class rifle: one clean headshot from across the map and most targets drop instantly. The effective range is enormous, making it the go-to for players who engage from elevated positions or open terrain.
The trade-off is a slow fire rate and a lengthy reload between shots, so you need to make every bullet count. Level the Primary skill tree and the Sharps becomes a genuine one-shot-headshot machine that can drop players before they even spot your position. It's the best gun for defending high ground, sniping from clifftops, and picking off enemies who haven't seen you yet.
The Mauser earns its S-tier spot through sheer fire rate. It's a semi-automatic pistol holding 10 rounds (25 body / 50 head) that puts out more sustained damage per second than any other sidearm in the game. In close quarters you can overwhelm opponents with a rapid stream of bullets before they can fan their revolver hammer twice. It's an Outlaw Progression reward rather than a shop buy, so it doubles as a status symbol.
Where most sidearms serve as backup weapons, the Mauser functions as a primary for aggressive players. Its per-shot damage is lower than the Lemat's 35/70, but the 10-round magazine and fire rate more than compensate. Leveling the Sidearms skill tree pushes its handling further and makes it feel almost automatic. It's the best secondary in the game and a legitimate primary for players with sharp aim.
The Lemat's defining edge is capacity. Its 9-round cylinder gives it 50% more shots than a standard six-shooter, and at 35 body / 70 head for roughly $1,200 it's easily the best-value revolver in the game. A quick fact-check for the misinformation floating around: the Lemat's underbarrel shotgun is modeled for looks but is not functional in The Wild West — for balance the gun fires exactly like a Peacekeeper, just with a bigger cylinder. So treat it as a high-capacity revolver, not a two-in-one.
In practice, that extra capacity is what pushes the Lemat into S tier. Nine rounds means fewer reloads during extended fights and more staying power when multiple enemies rush your position — you can keep firing while a Peacekeeper user is already thumbing rounds back into the cylinder. Combine that with its low price and it's the best revolver in the game, and it isn't particularly close.
A-tier weapons are strong choices that can compete with S tier in the right hands or in specific scenarios. They have minor drawbacks that keep them from the top, but you won't feel under-equipped carrying any of these into a fight.
The Winchester is the most reliable lever-action rifle in The Wild West and has been a meta staple since the game launched in September 2018. It deals 35 body / 70 head and costs $8,000 at any Gun Shop. Its fire rate is among the highest of any rifle, letting you land several shots in the time a Sharps user fires once, so its sustained DPS is excellent across all ranges even though per-shot damage is moderate.
Where the Winchester truly shines is mid-range combat. It's accurate enough to hit moving targets, fast enough to pressure enemies behind cover, and deals solid damage per bullet. Leveling the Primary skill tree pushes its handling even higher. It's the safest A-tier pick for players who want a rifle that works in every situation without needing perfect aim.
The Lynx Bolt Action fills the gap between the Sharps' raw power and the Winchester's speed, and at about $4,000 at any Gun Shop it's the cheapest true long-range sniper option. It's a bolt-action rifle with high per-shot damage, a low fire rate, and pinpoint accuracy, which makes it the most forgiving long-range pick if your aim isn't perfect. Modeled on the M1895 Lee Navy, it received a bullet-velocity buff and a full model/animation revamp in late 2025.
For players who want sniping capability without committing to the Sharps' single-shot risk, the Lynx is the answer. It works at medium range where shotguns can't reach and still competes at long range against Sharps users who miss their first shot. Many competitive players run the Lynx as their primary because of how well it handles missed shots.
The Sawed-Off Auto-5 trades range for even more devastating close-range burst damage. At point-blank, it out-damages the standard Auto-5 per shot. The problem is that "point-blank" means exactly that — step back 10 feet and your damage drops off a cliff. It's a specialist weapon for ambush playstyles and indoor fights.
If your gameplan revolves around waiting behind corners in buildings or storming train cars during robberies, the Sawed-Off Auto-5 is brutal. Pair it with a Sharps or Winchester for range and you've got a loadout that covers every distance.
The Peacekeeper is the iconic six-shooter of The Wild West and one of the cheapest revolvers you can pick up, dealing 25 body / 50 head. It offers well-rounded stats across damage, accuracy, and fire rate, making it a dependable secondary for any loadout. The fanning mechanic lets experienced players dump all six rounds rapidly for a burst of close-range damage that catches opponents off guard.
It doesn't match the Lemat's versatility or the Mauser's raw fire rate, but the Peacekeeper's consistency and medium-range accuracy keep it firmly in A tier. It's the sidearm you can always rely on.
The Mule is a double-barrel shotgun that hits like a freight train. Two quick shots at close range will drop almost any player. The spread pattern is wider than the Auto-5's, which makes it more forgiving with aim but less effective past close range.
The Mule's main drawback is its 2-shot capacity. You get two chances, and then you're reloading. Against a single opponent, that's usually enough. Against multiple enemies, you'll need a solid secondary weapon to cover the gap. It's the best shotgun for players who prefer deliberate, high-impact shots over the Auto-5's rapid-fire approach.
The Marlin Pump is a straightforward pump-action shotgun with solid damage and a larger ammo capacity than the Mule. It's less flashy than the Auto-5, but its consistent damage output and reasonable fire rate make it a reliable close-range option. The pump-action cycling feels responsive, and the price point makes it accessible for players still building their arsenal.
B-tier weapons are solid and functional. They'll serve you well in PvE content and casual play, but you'll notice the disadvantage against skilled players running S- or A-tier loadouts in serious PvP.
The YellowBoy is a lever-action rifle with good accuracy and a respectable fire rate. It sits just below the Winchester in overall performance — the damage per shot is slightly lower, and the handling feels marginally less crisp. It's a strong option for players who haven't unlocked the Winchester yet or prefer its slightly different recoil profile.
The Model 3 features a break-action reload that's noticeably faster than traditional revolvers. You swap out the entire cylinder at once instead of loading rounds individually. In extended fights where reload speed matters, the Model 3 pulls ahead of similarly priced sidearms. The per-shot damage is average, but the quick reload cycle keeps your uptime high.
The Cattleman is the starter revolver every player begins with, and it's honestly better than you'd expect. Accuracy is solid, the fire rate is respectable, and it holds its own in early-game PvP. You'll eventually replace it with a Peacekeeper or Lemat, but the Cattleman is a capable sidearm that shouldn't be dismissed while you're saving up for upgrades.
The Martini Henry is a single-shot rifle with impressive per-shot damage that falls just short of the Sharps. It hits hard at long range, but the single-shot reload mechanism means one miss leaves you completely vulnerable. Where the Sharps justifies its slow reload with S-tier damage, the Martini Henry doesn't quite hit hard enough to make the risk worthwhile in competitive PvP. It's a solid pick for PvE bounty hunts where enemies are more predictable.
The Marlin Trench is a shorter-barreled variant that performs well in tight spaces. It doesn't match the Marlin Pump's range or the Auto-5's fire rate, but its compact handling makes it snappy to use in doorway fights and narrow corridors. A decent budget shotgun for players who haven't reached A-tier options yet.
The Longbow is a unique B-tier pick with a high skill ceiling. It's completely silent, applies a bleed damage-over-time effect on hit, and doesn't alert nearby enemies when fired. For stealth-oriented players hunting bounties without drawing attention, the Longbow is unmatched in concept. The bleed DOT ticks for meaningful damage over several seconds, which can finish off enemies who think they've escaped.
The drawback is a slower projectile speed and an arced trajectory that takes serious practice to master. In fast-paced PvP duels, the wind-up time on a charged shot puts you at a disadvantage against anyone with a rifle or shotgun. It rewards patience and positioning over raw reflexes.
The Kukri Machete is among the best melee options in The Wild West, and melee gets meaningfully better as you level the Brawling skill from the 4.0 Progression Update. In tight spaces where guns are impractical, the Kukri's fast swing speed makes it surprisingly lethal for finishing wounded opponents. It's a niche pick, but it fills that niche well.
C-tier weapons are functional but clearly outclassed. They work for early-game grinding and specific niche scenarios, but you'll want to upgrade past this tier as quickly as your budget allows.
The Hartford is a lever-action rifle that does nothing wrong but also does nothing better than the rifles ranked above it. It's a stepping stone on the way to the Winchester or YellowBoy. If you're still saving cash, the Hartford will get you through PvE content without complaint.
The Harmonica has a unique multi-barrel design that looks interesting and fires with a distinctive rhythm. The damage per shot is decent, but the awkward reload animation and inconsistent fire rate hold it back from competing with conventional lever-actions. It's a collector's weapon more than a competitive choice.
The Volcanic Rifle is a repeating rifle with moderate damage that sits in an uncomfortable middle ground. It doesn't fire fast enough to compete with the Winchester's DPS and doesn't hit hard enough per shot to rival the Sharps. It functions as a budget mid-range option, but most players will skip past it once they can afford something from A or B tier.
The Army N.2 is a military revolver with average stats across the board. It doesn't have the Peacekeeper's fanning mechanic, the Lemat's dual-mode versatility, or the Mauser's fire rate. It fills a role, but that role is "revolver you use until you can buy a better one."
The 1855 Revolving is an interesting concept — a revolving cylinder on a shotgun frame — that doesn't quite deliver in practice. The damage per shot is acceptable, but the fire rate and spread pattern don't match dedicated shotguns like the Mule or Auto-5. It works in PvE scenarios where enemies don't shoot back as aggressively.
The Henry Shotgun is a lever-action shotgun that cycles slowly and doesn't hit hard enough to justify the wait between shots. In a game where the Auto-5 exists, lever-action shotguns struggle to find a competitive niche. It's functional for PvE farming but falls short in any PvP scenario.
The Horse Bow is designed for mounted combat but suffers from lower damage and a shorter effective range than the Longbow. It's faster to draw and fire while riding, which is its intended purpose, but the damage output makes it hard to justify over simply dismounting and using a rifle. It's a niche tool for specific mounted chase scenarios and little else.
If you're looking to earn some free Robux while grinding for better weapons, check out our free Robux guide for The Wild West.
| Tier | Weapon | Type | Key Strength |
|---|---|---|---|
| S | Auto-5 | Shotgun | Best close-range DPS |
| S | Sharps | Rifle | Highest per-shot damage |
| S | Mauser | Pistol | Fastest sidearm fire rate |
| S | Lemat | Revolver | 9-round cylinder + shotgun barrel |
| A | Winchester | Rifle | Best sustained rifle DPS |
| A | Lynx Bolt Action | Rifle | Fast cycling, accurate at range |
| A | Sawed-Off Auto-5 | Shotgun | Extreme close-range burst |
| A | Peacekeeper | Revolver | Best traditional sidearm |
| A | Mule | Shotgun | High-impact double-barrel |
| A | Marlin Pump | Shotgun | Reliable pump-action |
| B | YellowBoy | Rifle | Accurate lever-action |
| B | Model 3 | Revolver | Fast break-action reload |
| B | Cattleman | Revolver | Solid starter sidearm |
| B | Martini Henry | Rifle | High single-shot damage |
| B | Marlin Trench | Shotgun | Compact close-quarters |
| B | Longbow | Bow | Silent, bleed DOT |
| B | Kukri Machete | Melee | Best melee after 4.0 revamp |
| C | Hartford | Rifle | Reliable budget lever-action |
| C | Harmonica | Rifle | Unique multi-barrel |
| C | Volcanic Rifle | Rifle | Moderate repeater damage |
| C | Army N.2 | Revolver | Average military sidearm |
| C | 1855 Revolving | Shotgun | Revolving cylinder novelty |
| C | Henry Shotgun | Shotgun | Lever-action shotgun |
| C | Horse Bow | Bow | Mounted combat only |
| D | Lancaster Pistol | Pistol | Accuracy, but low damage |
| D | Paterson Navy | Revolver | Early revolver, no standout stats |
| D | 1887 | Shotgun | Slow lever-action shotgun |
| D | Sawed-Off variants | Shotgun | Very limited range |
| D | Volcanic Pistol | Pistol | Low damage repeater |
| D | Blunderbuss | Shotgun | One shot, brutal reload |
Every weapon in this tier list was evaluated across five categories: damage per shot, fire rate and DPS, effective range, accuracy and handling, and versatility across both PvP and PvE scenarios. We weighted PvP performance slightly higher because The Wild West's endgame revolves around player encounters, bounties, and territory control.
We also factored in the 4.0 Progression Update's skill system, which reworked leveling into nine skills: Justice, Outlaw, Mining, Hunting, Logging, Primary, Sidearms, Brawling and Militia. Guns that benefit strongly from the weapon-focused Primary (rifles/shotguns) and Sidearms (pistols/revolvers) skills — like the Auto-5 or the Sharps — received a slight bump because their performance ceiling is higher than their base stats suggest. Your build now directly affects which guns perform best for your playstyle.
Cost and accessibility were not part of the tier placement. A weapon's tier reflects its performance at full potential regardless of price tag. That said, if you're looking for the best value while saving up, the Winchester and Cattleman combo gives you a competitive loadout without breaking the bank.
The Wild West has crossed 335 million visits (335,581,216 as of July 31, 2026) and maintains an active player base, which means weapon balance shifts happen with each major Starboard Studios patch. We'll update this tier list when significant changes drop. For more about the game, check our The Wild West hub page and beginner's guide, or see how it stacks up against similar titles in our The Wild West vs Dead Rails comparison.
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The Auto-5 Shotgun is the best weapon in The Wild West as of 2026. It is the game's only true automatic shotgun (unlocked at Justice level 65) and dominates close-range PvP fights. For long-range combat, the Sharps Rifle is the top pick with the highest per-shot damage of any gun in the game.
The Mauser outperforms the Peacekeeper in raw DPS thanks to its semi-automatic fire rate. It shreds at close range and puts out more sustained damage. The Peacekeeper is more versatile with better accuracy at medium range and the fanning mechanic, but the Mauser's speed earns it S tier while the Peacekeeper sits in A tier.
The 4.0 Progression Update reworked leveling into nine skills: Justice, Outlaw, Mining, Hunting, Logging, Primary, Sidearms, Brawling and Militia. The Primary and Sidearms skills directly level up your rifles/shotguns and pistols/revolvers, so your build now boosts specific guns beyond their base stats. A new in-game Codes menu was also added.
Yes — it sits in S tier. Its edge is the 9-round cylinder, which gives it more shots between reloads than any standard six-shooter (35 body / 70 head, roughly $1,200). Note the underbarrel shotgun is only modeled for looks and cannot be fired, so in practice the Lemat plays like a high-capacity Peacekeeper rather than a true two-in-one weapon.
The Lemat Revolver is the best value at roughly $1,200 for 35 body / 70 head damage and a 9-round cylinder. The Lynx Bolt Action ($4,000) is the cheapest true long-range sniper. The Sharps ($7,500) and Winchester ($8,000) cost more but define the rifle meta, while the Auto-5 is unlocked through Justice level 65 rather than bought outright.
It depends on your playstyle. The Auto-5 shotgun is the single best weapon for close-range PvP, while rifles like the Sharps and Winchester dominate at medium and long range. Most experienced players carry one of each — a rifle as their primary and a shotgun or sidearm for close encounters.