Last checked: August 26, 2026
How to Get Monarch in Anime Vanguards (2026)
“Monarch” means two unrelated things in Anime Vanguards: a 0.1% trait with a 1,500-reroll hard pity, and Song Jinwu (Monarch), a Mythic unit you evolve. Both are here — the real odds, the reroll bank that beats the grind, and the evolution recipe.
Table of Contents
Two Different Things Called Monarch
The trait is rolled with Trait Rerolls at the Mandra (Traits) NPC in the lobby's Upgrades area, and a unit holds one at a time. Divinity is its Memoria equivalent: same 0.1% rate, pity 1,250, separate pool. The game bakes in the confusion — its Summoned Monarch badge reads “Summon a Unit/Memoria with Monarch/Divinity off of one of the banners!”, one badge covering two systems and hinting that rerolling is not the only route. On August 26, 2026 it sat at 323,906 awards, up 2,178 in six days; the stricter First Try Monarch at 12,548.
What the Trait Does (and When It's a Downgrade)
Monarch's card on the official wiki reads +300% Damage, −10% SPA, +5% RNG, and a hard 1 Placement Limit. That last line is the whole story: Monarch does not add damage to your board, it concentrates it, cutting a unit that normally goes down six times to one.
| Normal placement limit | Net damage change with Monarch | Verdict |
|---|---|---|
| 1 | +344.4% | Best case |
| 2 | +122.2% | Strong |
| 3 | +48.1% | Ethereal edges it |
| 4 | +11.1% | Marginal |
| 5 | −11.1% | Downgrade |
| 6 | −25.9% | Worst case |
We re-derived it: quadruple damage over 0.9 SPA gives a 4.444× DPS multiplier on one unit, and dividing by the placements you gave up produces every row (4.444 ÷ 3 = 1.481). Ethereal (+20% damage, −20% SPA, no penalty) is a flat 1.5×, so the wiki is right that “for all 3+ placement units, this trait will out-DPS Monarch”. Its caveat decides most real cases though: cost, passives and ability cooldowns still favour Monarch, since an ability on a global cooldown does not fire faster for three copies being out.
The Real Odds: 0.1%, 1,500 Pity, and What They Cost
The full pool from the official wiki, last edited July 13, 2026. Only the top four have pity.
| Trait | Chance per reroll | Hard pity |
|---|---|---|
| Monarch | 0.1% (1 in 1,000) | 1,500 |
| Ethereal | 0.175% (1 in 571.43) | 858 |
| Deadeye | 0.375% (1 in 266.67) | 400 |
| Solar | 0.5% (1 in 200) | 300 |
| Blitz / Fortune / Marksman / Scholar | 1.85% / 2.5% / 6.5% / 10% | None |
| Vigor / Swift / Range | 26% each (I 13% / II 8% / III 5%) | None |
Those eleven rates sum to exactly 100.0%, checked by hand; most copies online drop Scholar and reach only 90%. Note that Ethereal is 1.75× as common as Monarch, 0.175% against 0.1% — we printed a much larger multiplier on August 20 and have corrected it. Every pity value is exactly 1.5× the expected rolls, a ratio the wiki dates to July 20th, 2025, when it fell from 2.5× and took Monarch from 2,500 to 1,500.
What that costs is our own calculation: at 0.1% the chance of at least one Monarch in n rerolls is 1 − 0.999n, with pity closing it at 1,500.
| Rerolls spent on one unit | Chance of at least one Monarch |
|---|---|
| 100 | 9.52% |
| 500 | 39.36% |
| 777 | 54.04% |
| 1,000 | 63.23% |
| 1,500 | Guaranteed |
Expected cost is about 777 rerolls, not 1,000, because the pity cap chops off the unlucky tail. Only 22.3% of units reach the guarantee, and 36.8% of players at 1,000 rerolls still have nothing — which is why so many assume the rate is broken.
Method 1: Bank Pity on One Unit
The Fandom Traits page carries the rule that makes this solvable: “Evolving, Normalizing, and Stat Transfers do not reset a unit's trait pity”, applying “to each unit independently” and visible in the Trait Index Menu. That page was last edited March 5, 2026 and the sentence is not on the official wiki, so check your own counter first. If it holds, pity is a per-unit bank account that survives evolution, and spreading rolls across five units buys five shallow counters and no guarantee.
- Choose the unit first: a one-placement carry, or a high-cost unit with a global-cooldown ability.
- Roll on the base form — banked pity carries across the evolution.
- Turn on the Trait Filter at Mandra; it prompts for confirmation so a fast click cannot overwrite a keeper.
- Watch the Trait Index Menu — the only way to know if you are at 200 or 1,200.
One roll costs 1 Trait Reroll whatever the rarity, and both wikis note units can arrive from a banner already carrying a trait. Our beginner guide covers the progression that opens these farms.
Method 2: Farm Rerolls — Weekly and One-Time
The official wiki's Trait Rerolls page publishes a maxed renewable ceiling of 854 per week: Elemental Towers (300), the Rift and Guild Shops (50 each), the Boss Event and PVP Shops (40 each), Daily Rewards (35), plus Challenges, Bounties and Odyssey Limitless daily. Normalizing or selling a Shiny pays 5 regardless of rarity; fusing one pays nothing.
That page has not been touched since July 13, and Update 14.5 — the 25th Hour — landed August 10th, 2026. Two of its systems change the ceiling. Gauntlet top-4 finishes in its 8-player bracket pay 300 / 200 / 150 / 100 at full rate for your first five each week, then 50 / 30 / 20 / 10 from a weekly pool of 500 — a cap of 2,000. Tournaments now pay Top 1 1,500 and Top 2–5 1,000, against an old ceiling of 100. That makes 5,254 a week at the limit; almost nobody wins the global tournament, so the realistic figure is the Gauntlet alone at 2,854.
The one-time bank nobody adds up
The same page also lists limited sources — stock you drain once. Nobody totals them, so we did.
| One-time source | Rerolls | Gate |
|---|---|---|
| Achievements | 420 | Completion |
| Raid Shops | 325 | Tokens |
| Enemy Index | 280 | 1% / 3% per kill |
| Level Milestones | 206 | Every 5 levels |
| Dungeon Shops | 200 | 30 tokens |
| World Destroyer Shop | 200 | 2 coins |
| Special Event Shops | 200 | 1,500 currency |
| Battle Pass, free / premium | 85 / 170 | Premium is paid |
| Cursed Shop | 50 | 1 Cursed Finger |
| Worldlines | 50 | Every 10 floors |
| A Pirate's Welcome | 100 | 7 logins |
The number that changes the plan
Those total 2,286 rerolls — more than the 1,500 hard pity, with 786 to spare. Drained into one unit, the limited sources alone guarantee a Monarch before you farm a single Bounty. The weekly 854 is for your second, not your first.
Codes are the other one-off: the 25th Hour batch included 1DayDelay for 200 Trait Rerolls, and every code needs account Level 30. Our codes page tracks which are live; the update log has the rest of 14.5.
Method 3: Get the Song Jinwu (Monarch) Unit
Different Monarch, different grind. Song Jinwu (Monarch) is a Mythic Curse-element unit with a 3 Placement Limit, and it grants the Shadow Monarch title. You cannot summon it directly: summon base Song Jinwu and evolve him.
He comes off the Special Banner at 50 Gems a summon, or 40 with the 299 R$ VIP pass — the one purchase that genuinely helps here. Mythic and Exclusive units share a 0.5% base rate, and pity guarantees a Mythic every 400 summons: 20,000 Gems, or 16,000 with VIP. The lever most players miss is the Selection Banner from Update 6.5, which pins any summonable Mythic into the middle slot for 24 hours — worth 50% against 20% per side unit. Selection and Special share a pity count, so with him pinned, about half your pity Mythics should be him.
| Evolution material | Qty | Where it comes from |
|---|---|---|
| Shadow Traces | 12 | Double Dungeon Legend Stage 2, “The Tossing Titan” |
| Green / Pink / Yellow / Rainbow Essence | 30 / 12 / 10 / 1 | Challenges, Crafting, Shops (Green also Legend Stages) |
| Gold | 15,000 | — |
Shadow Traces are the only bottleneck, with one source: Double Dungeon Legend Stage 2, boss Spear Statue. It drops 1–3 per clear, so 12 costs 4 to 12 runs, and the same stage chips at the 30 Green Essence.
The payoff is real. Base Song Jinwu tops out at Upgrade 7 for 40,700 Yen and 292 DPS; the evolved form runs to Upgrade 11 for 103,700 Yen and 498 DPS at 2,990 damage, 6 SPA, 44 range — a 70.5% gain. Upgrade 8 unlocks two passives: Necromancer, granting the Arise active (15 shadows plus 5 Shadow Knights, 135-second cooldown) and a shadow army up to 40 strong, and King of the Shadows, +2.5% damage per shadow kill to +25%. He then evolves once more into Song Jinwu and Igros, for an Elixir of Life from the Red Key Questline plus 50,000 Gold.
Earn Free Robux While You Play
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More Anime Vanguards Guides
- Anime Vanguards hub — every guide we publish.
- Codes — most pay Trait Rerolls.
- Update log — 25th Hour patch notes.
- Beginner guide — the level gates.
- Tier list and best units — who earns a Monarch.
- Vs Sailor Piece — grind compared.
- Free Robux guide — alternatives to spending.
- Anime Defenders and Anime Last Stand — similar grinds.
Frequently Asked Questions
0.1%, or 1 in 1,000, on every Trait Reroll, with a hard pity at 1,500 on that specific unit. From those two numbers we calculate an average cost of about 777 rerolls, since the pity cap truncates the long tail. Only 22.3% of units reach the guarantee.
No. The Fandom Traits page states that evolving, normalizing and stat transfers do not reset it, and that pity is tracked per unit. So the cheapest route is to pour every reroll into one base-form unit and evolve it afterwards.
Summon base Song Jinwu from the Special Banner, then evolve him with 12 Shadow Traces, 30 Green Essence, 12 Pink Essence, 10 Yellow Essence, 1 Rainbow Essence and 15,000 Gold. Shadow Traces drop only from Double Dungeon Legend Stage 2, 1 to 3 per clear.